2017-05-09 19:59:05 +02:00
"use strict" ; function callConstructor ( t ) { var e = t . bind . apply ( t , arguments ) ; return new e } function applyToConstructor ( t , e ) { var i = concat ( null , toArr ( e ) ) , n = t . bind . apply ( t , i ) ; return new n } function nextTick ( t ) { setTimeout ( t , 0 ) } function MessageBox ( ) { this . eWarp = document . getElementById ( "msgbox-warp" ) , this . eWin = document . getElementById ( "msgbox-window" ) , this . eMsg = document . getElementById ( "msgbox-msg" ) , this . eInput = document . getElementById ( "msgbox-input" ) , this . ePreset = document . getElementById ( "msgbox-preset" ) , this . eOk = document . getElementById ( "msgbox-button-ok" ) , this . eCancel = document . getElementById ( "msgbox-button-cancel" ) } function IO ( t ) { this . socket = t , this . listener = null , this . sendingMsg = null , this . datas = [ ] , this . id = 0 , this . inputBlocked = ! 1 , this . outputBlocked = ! 1 , this . socket . removeAllListeners ( "gameMessage" ) , this . socket . on ( "gameMessage" , this . receiveGameMessage . bind ( this ) ) } function Card ( t , e ) { createjs . Container . prototype . initialize . call ( this ) , this . game = t , this . isWhiteBack = e , this . width = Card . WIDTH , this . height = Card . HEIGHT , this . pid = 0 , this . zone = null , this . zIndex = 0 , this . changed = ! 0 , this . isSide = ! 1 , this . renderLayer = new createjs . Container , this . addChild ( this . renderLayer ) , this . renderLayer . regX = this . width / 2 , this . renderLayer . regY = this . height / 2 , this . bitmap = new CardBitmap ( "" , t . imageManager . noimage ) , this . renderLayer . addChild ( this . bitmap ) , this . stateLayer = new createjs . Container , this . renderLayer . addChild ( this . stateLayer ) , this . effectShape = new createjs . Shape , this . renderLayer . addChild ( this . effectShape ) , this . buttonLayer = new ButtonList , this . buttonLayer . x = this . width / 2 , this . buttonLayer . y = this . height / 2 , this . renderLayer . addChild ( this . buttonLayer ) , this . style = new Style ( { x : 0 , y : 0 , zIndex : 0 , top : ! 1 , covered : ! 1 , offX : 0 , offY : 0 , rotation : 0 , scaleX : - 1 , shadowColor : "#f7ff00" , shadowBlur : 0 , flash : 0 , shine : 0 } ) , this . style . checkSkip = function ( ) { return this . game . skip } . bind ( this ) , this . on ( "mouseover" , this . handleMouseover ) , this . on ( "mouseout" , this . handleMouseout ) , this . game . addCard ( this ) } function CardBitmap ( t , e ) { createjs . Container . prototype . initialize . call ( this ) , this . setAltImage ( t , e ) , this . setWidthHeight ( Card . WIDTH , Card . HEIGHT ) , this . complete = e . complete , this . text = new createjs . Text ( t ) , this . bitmap = new createjs . Bitmap ( e ) , this . addChild ( this . text , this . bitmap ) , this . changed = ! 0 } function StateBitmap ( t ) { var e = new createjs . Bitmap ( t ) ; return e . width = Card . WIDTH , e . height = Card . HEIGHT , e } function Style ( t ) { this . transitingStyle = { } ; for ( var e in t ) this . transitingStyle [ e ] = new TransitingValue ( t [ e ] ) ; this . changed = ! 0 , this . checkSkip = null } function TransitingValue ( t ) { this . changeTime = 0 , this . startValue = t , this . endValue = t , this . duration = 0 , this . timing = TransitingValue . cubic , this . done = ! 1 } function Zone ( t ) { createjs . Container . prototype . initialize . call ( this ) , this . game = t . game , this . name = t . name , this . x = t . x , this . y = t . y , this . showAmount = ! ! t . showAmount , this . _amount = 0 , this . opposite = ! ! t . opposite , this . checkable = ! ! t . checkable , this . cards = [ ] , this . changed = ! 0 , this . text = new createjs . Text ( "" , "bold 12px monospace" ) , this . text . textAlign = "center" , this . addChild ( this . text ) , this . opposite && ( this . rotation = 180 , this . text . rotation = 180 ) , this . buttonLayer = new ButtonList , this . buttonLayer . rotation = - this . rotation , this . addChild ( this . buttonLayer ) , this . checkable && ( this . viewCardsButton = new Button ( Localize ( "buttonTitle" , "VIEW" ) , function ( ) { this . game . dialog . showCards ( Localize ( "buttonTitle" , "VIEW" ) , this . cards , function ( ) { } ) } . bind ( this ) ) , this . viewCardsButton . alpha = . 8 ) , this . game . addZone ( this ) } function StackZone ( t ) { Zone . apply ( this , arguments ) , this . showPower = ! ! t . showPower , this . changed = ! 0 , this . _power = 0 , this . power = 0 , t . centerText ? this . text . textBaseline = "middle" : ( this . text . textBaseline = "top" , this . text . y = Card . HEIGHT / 2 , this . opposite && ( this . text . rotation = 180 , this . text . textBaseline = "bottom" ) ) , this . stateLayer = new createjs . Container , this . stateShape = new createjs . Shape , this . stateLayer . addChild ( this . stateShape ) , this . addChild ( this . stateLayer ) } function TileZone ( t ) { Zone . apply ( this , arguments ) , this . up = t . up , this . horizontal = t . horizontal , this . center = t . center , this . width = t . width , this . spacing = t . spacing , this . showAmount = ! ! t . showAmount , this . horizontal ? ( this . text . textBaseline = "middle" , this . opposite ? this . text . textAlign = "left" : this . te
} , Game . prototype . handlePayEner = function ( t ) { if ( console . log ( "handlePayEner" , t ) , this . skip ) return ! 0 ; var e = t . cards . map ( function ( t ) { return this . getObjBySid ( t ) } , this ) , i = this , n = null ; return t . cancelable && ( n = function ( ) { i . input ( "PAY_ENER" , null ) } ) , this . dialog . selectEner ( Localize ( "buttonTitle" , "PAY_ENER" ) , e , t . colors , t , function ( t ) { i . input ( "PAY_ENER" , t ) } , n ) , ! 0 } , Game . prototype . handleShowCards = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . cards . map ( function ( e , i ) { var n = this . getObjBySid ( e ) ; return n . pid = t . pids [ i ] , n } , this ) , i = this , n = t . label || "CONFIRM" ; return this . dialog . showCards ( Localize ( "buttonTitle" , n ) , e , function ( ) { i . input ( "OK" ) } ) , ! 0 } , Game . prototype . handleShowCardsById = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . ids . map ( function ( t , e ) { return { pid : t } } , this ) , i = this , n = t . label || "CONFIRM" ; return this . dialog . showCards ( Localize ( "buttonTitle" , n ) , e , function ( ) { i . input ( "OK" ) } ) , ! 0 } , Game . prototype . handleShowColors = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . colors . map ( function ( t ) { return Localize . color ( t ) } ) , i = this ; return this . dialog . showText ( Localize ( "buttonTitle" , "COLOR" ) , e . join ( "," ) , function ( ) { i . input ( "OK" ) } ) , ! 0 } , Game . prototype . handleShowTypes = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . types . map ( function ( t ) { return Localize ( "cardType" , t ) } ) , i = this ; return this . dialog . showText ( Localize ( "prop" , "cardType" ) , e . join ( "," ) , function ( ) { i . input ( "OK" ) } ) , ! 0 } , Game . prototype . handleShowEffects = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . effects . map ( function ( t ) { return Localize . desc ( t ) } ) . join ( "\n" ) , i = this ; return this . dialog . showText ( Localize ( "gameText" , "SHOW_EFFECTS_DIALOG_TITLE" ) , e , function ( ) { i . input ( "OK" ) } ) , ! 0 } , Game . prototype . handleShowText = function ( t ) { if ( this . skip ) return ! 0 ; var e = "" ; "number" === t . type ? e = t . content : "text" === t . type && ( e = Localize ( "gameText" , t . content ) ) ; var i = this ; return this . dialog . showText ( Localize . labelToDialogTitle ( t . title ) , e , function ( ) { i . input ( "OK" ) } ) , ! 0 } , Game . prototype . handleInformCards = function ( t ) { return t . cards . forEach ( function ( e , i ) { var n = this . getObjBySid ( e ) ; n . pid = t . pids [ i ] } , this ) , ! 0 } , Game . prototype . handleCardStates = function ( t ) { var e = t . signiInfos , i = t . lrigInfos , n = t . zoneInfos ; return e . forEach ( function ( t ) { var e = this . getObjBySid ( t . card ) ; e . zone . power = t . power , e . removeStates ( ) , e . addStates ( t . states ) } , this ) , i . forEach ( function ( t ) { var e = this . getObjBySid ( t . card ) ; e . removeStates ( ) , e . addStates ( t . states ) } , this ) , n && n . forEach ( function ( t ) { var e = this . getObjBySid ( t . zone ) ; e . removeStates ( ) , e . addStates ( t . states ) } , this ) , ! 0 } , Game . prototype . handleActivate = function ( t ) { var e = this . getObjBySid ( t . card ) ; return e . shine ( ) , ! 1 } , Game . prototype . handleCardSelected = function ( t ) { var e = this . getObjBySid ( t . card ) ; return e . flash ( ) , ! 1 } , Game . prototype . handleSelectNumber = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . label , i = t . min , n = t . max , o = t . defaultValue || 0 , s = Localize . labelToDialogTitle ( e ) , a = this ; return this . dialog . selectNumber ( s , i , n , o , ! 1 , function ( t ) { a . input ( e , t ) } ) , ! 0 } , Game . prototype . handleSelectText = function ( t ) { if ( this . skip ) return ! 0 ; var e = t . label , i = Localize . labelToDialogTitle ( e ) , n = t . type || "gameText" , o = t . texts . map ( function ( t ) { return Localize ( n , t ) } , this ) , s = this ; return this . dialog . selectText ( i , o , ! 1 , function ( t ) { s . input ( e , t ) } ) , ! 0 } , Game . prototype . handleSelectCardId = function ( t ) { if ( this . skip ) return ! 0 ; try { var e = this , i = t . label , n = Localize . labelToDialogTitle ( i ) ; this . dialog . selectCardId ( n , function ( t ) { e . input ( i , t ) } ) } catch ( t ) { window . alert ( t . name + t . message ) } return ! 0 } , Game . prototype . handleCoinChange = function ( t ) { var e = t . player === this . player . sid ? this . player : this . opponent ; return e . coinZone . setText ( "Coin" + t . coin ) , ! 0 } , Game . prototype . handleConfirm = function ( t ) { if ( this . skip ) return ! 0 ; var e = Localize . labelToDialogTitle ( "CONFIRM" ) , i = Localize ( "gameText" , t . text ) , n = this ; return this . dialog . confirm ( e , i , function ( t ) { n . input ( "OK" , t ) } ) , ! 0 } , Game . prototype . handleWin = function ( t ) { this . win ( ) } , Game . prototype . win = function ( t ) { this . ongameover ( ! 0 , t , this . getMessagePacks ( ) ) } , Game . prototype . handleLose = function ( t ) { this . lose ( ) } , Game . prototype . lose = function ( t ) { this . ongameover ( ! 1 , t , this . getMessagePacks ( ) ) } , Game . prototype . getMessagePacks = function ( ) { return this . io . getDatas ( ) } , Game . prototype . handleMsg = function ( t ) { if ( ! t ) return ! 1 ; var e = { INIT : this . handleInit , SET _COLOR : this . han
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o = o . replace ( /\n/g , "" ) , e . textContent = o , e . onclick = getReplayContent . bind ( null , t . id ) , $ ( "replay-list" ) . appendChild ( e ) } ) } ) , socket . on ( "replayContent" , function ( t ) { if ( ! stopFetchingReplay ) { if ( ! t ) return void msgBox . alert ( Localize . index ( "FAILED_TO_FETCH_DATA" ) ) ; msgBox . close ( ) , playReplayContent ( t ) } } ) , socket . on ( "chat" , function ( t ) { var e = [ "host" , "host-spectator" ] , i = [ "guest" , "guest-spectator" ] , n = [ "host-spectator" , "guest-spectator" ] , o = inArr ( position , e ) && inArr ( t . position , i ) || inArr ( position , i ) && inArr ( t . position , e ) , s = inArr ( t . position , n ) ; chatManager . addMsg ( t . nickname , t . content , o , s ) } ) , $ ( "checkbox-bgm" ) . onchange = function ( t ) { audio . disableBgm ( ! $ ( "checkbox-bgm" ) . checked ) } , $ ( "checkbox-sound-effect" ) . onchange = function ( t ) { audio . disableSoundEffect ( ! $ ( "checkbox-sound-effect" ) . checked ) } ; var playingReplay = ! 1 ; $ ( "span-play-replay" ) . onclick = function ( t ) { $ ( "input-replay-file" ) . value = null , msgBox . preset ( "replay" ) , updateReplayList ( ) } , $ ( "button-replay-return" ) . onclick = function ( t ) { msgBox . close ( ) } , $ ( "input-replay-file" ) . onchange = function ( t ) { readAndPlayReplayFile ( ) } , window . onbeforeunload = function ( t ) { if ( game && "?local=true" !== location . search ) { var e = Localize . index ( "CONFIRM_CLOSE" ) ; return t . returnValue = e , e } } , checkDomain ( ) , /iPhone|Android/i . test ( navigator . userAgent ) && ( $ ( "link-edit-deck" ) . onclick = function ( t ) { window . confirm ( "Do you like to try our new DeckEditor for mobile phone?" ) && ( t . preventDefault ( ) , location = "/next/" ) } ) ;