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Fix wrong touch area in mobile chrome (#10)
* 🐛 fix wrong touch area in mobile chrome * 🐛 add reference about issue #44
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@ -226,6 +226,7 @@
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<audio id="audio-bgm" loop></audio>
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<audio id="audio-bgm" loop></audio>
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<audio id="audio-sound-effect" autoplay></audio>
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<audio id="audio-sound-effect" autoplay></audio>
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<script src="./lib/ployfill.js"></script>
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<script src="./lib/easeljs-0.8.2.min.js" defer="defer"></script>
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<script src="./lib/easeljs-0.8.2.min.js" defer="defer"></script>
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<script src="./socket.io.min.js" defer="defer"></script>
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<script src="./socket.io.min.js" defer="defer"></script>
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<script src="./CardInfo.js" defer="defer"></script>
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<script src="./CardInfo.js" defer="defer"></script>
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26
lib/ployfill.js
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26
lib/ployfill.js
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'use strict'
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// fix issue webxoss/webxoss-core#44 - wrong touch area in mobile chrome
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// issue discussion in Easel.js - https://github.com/CreateJS/EaselJS/issues/598#issuecomment-176299538
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// learn more about this bug - https://bugs.chromium.org/p/chromium/issues/detail?id=489206
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// fix method reference - https://stackoverflow.com/questions/41841704/
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var mobileDevice = /Android|iPhone|/i.test(navigator.userAgent)
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var chromeVersion = +(navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./) || [])[2];
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if (mobileDevice && chromeVersion && chromeVersion < 61) {
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try {
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Object.defineProperty(window, 'pageXOffset', {
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get: function() {
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return -document.documentElement.getBoundingClientRect().left;
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},
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});
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Object.defineProperty(window, 'pageYOffset', {
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get: function() {
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return -document.documentElement.getBoundingClientRect().top;
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},
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});
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} catch (e) {
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console.error(e);
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}
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}
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