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🐛 fix player.resetAccesAsyn
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@ -395,7 +395,7 @@ Player.prototype.resetAccesAsyn = function() {
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signi.beSelectedAsTarget();
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var cards = signi.getAccedCards();
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var count = cards.length - signi.maxAcceCount;
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return this.player.selectSomeAsyn('TRASH',cards,count,count).callback(this,function (cards) {
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return this.selectSomeAsyn('TRASH',cards,count,count).callback(this,function (cards) {
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this.game.trashCards(cards);
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});
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});
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