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one-key oben game && select deck in Server page
get Deck file names & Deck by localStorage lower-case spell the button text add placeholder to card name input
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a37636e4b8
commit
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3 changed files with 58 additions and 11 deletions
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@ -3,7 +3,7 @@
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window.FakeSocket = (function () {
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var sockets = [];
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window.sockets = [];
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window.addEventListener('message',function (event) {
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var win = event.source;
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17
test.html
17
test.html
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@ -197,18 +197,23 @@ function down (content, filename = 'down.txt') {
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<body>
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<div>
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<button onclick="newClient();">newClient</button>
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<button onclick="updateBattle();">updateBattle</button>
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<span>Deck:</span>
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<select id="deck-select"></select>
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</div>
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<div>
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<button onclick="newClient();">new client</button>
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<button onclick="oben();">oben!</button>
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<button onclick="updateBattle();">update battle</button>
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</div>
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<div>
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<button onclick="upgrade()">upgrade</button>
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<button onclick="game.turnPlayer.draw(5)">draw</button>
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<button onclick="game.turnPlayer.enerCharge(10);">enerCharge</button>
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<button onclick="game.turnPlayer.enerCharge(10);">ener charge</button>
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</div>
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<div>
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<input id="card-name" type="text"></div>
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<button onclick="addToHand()">addCard</button>
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<button onclick="addToLifeCloth()">addToLifeCloth</button>
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<input id="card-name" type="text" placeholder="WX01-100"></div>
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<button onclick="addToHand()">add card</button>
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<button onclick="addToLifeCloth()">add to life cloth</button>
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</div>
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</body>
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</html>
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@ -3,10 +3,26 @@
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// browser only
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function testHelper() {
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this.deckNames = this.readDeckNames();
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this.deckName = '';
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this.cfg = {
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disableAudio: true,
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}
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}
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window.onload = function() {
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var deckSelect = document.getElementById('deck-select');
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testHelper.deckNames.forEach(function(name){
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var deckNameItem = document.createElement('option');
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deckNameItem.setAttribute('value',name);
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deckNameItem.innerHTML = name;
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deckSelect.appendChild(deckNameItem);
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})
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testHelper.deckName = deckSelect.value;
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deckSelect.onchange = function() {
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testHelper.deckName = this.value;
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}
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}
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testHelper.prototype.disableAudio = function (doc) {
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// disable BGM
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if (!this.cfg.disableAudio) return;
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@ -27,12 +43,16 @@ testHelper.prototype.initClient = function (win) {
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this.disableAudio(doc);
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}
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testHelper.prototype.closeAllClient = function () {
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for (var uid in this.clients) {
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this.clients[uid].close();
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}
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testHelper.prototype.readDeckNames = function () {
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return JSON.parse(localStorage.getItem('deck_filenames'));
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}
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testHelper.prototype.readDeckByName = function (name) {
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if (typeof name === 'undefined')
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name = this.deckNames[0];
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return JSON.parse(localStorage.getItem('deck_file_'+ name));
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}
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var testHelper = new testHelper();
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global.window.newClient = function () {
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var win = window.open('./webxoss-client/?local=true');
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win.addEventListener('load',function () {
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@ -74,7 +94,29 @@ global.window.addToLifeCloth = function () {
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else
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console.log('no matched card')
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}
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global.window.oben = function () {
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if (sockets.length !== 2) {
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console.log("two client needed");
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return;
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};
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var createRoomMsg = {
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"roomName": "test",
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"nickname": "player",
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"password": "",
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"mayusRoom": true
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}
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sockets[0]._doEmit('createRoom', createRoomMsg);
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var joinRoomMsg = {
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"roomName": "test",
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"nickname": "player",
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"password": ""
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}
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sockets[1]._doEmit('joinRoom', joinRoomMsg);
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var deck = testHelper.readDeckByName();
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sockets[1]._doEmit('ready',deck);
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sockets[0]._doEmit('startGame',deck);
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}
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// copy from test.js
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var io = {
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