mirror of
https://github.com/webxoss/webxoss-core.git
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commit
33a09df928
3 changed files with 10 additions and 5 deletions
8
Card.js
8
Card.js
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@ -101,6 +101,7 @@ function Card (game,player,zone,pid,side) {
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this.charm = null; // 魅饰卡
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this._data = null; // 私有的数据储存,约定: 只能在 CardInfo.js 自身的代码里访问
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this.fieldData = {}; // 离场即清空的数据
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this.fieldTurnData = {}; // 离场或回合结束即清空的数据
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// 时点
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this.onMove = new Timming(game);
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@ -449,7 +450,7 @@ Card.prototype.canAttack = function () {
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// <バインド・ウェポンズ>
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if (this.type === 'SIGNI') {
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var attackCount = this.fieldData.attackCount || 0;
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var attackCount = this.fieldTurnData.attackCount || 0;
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if (attackCount >= this.player.signiAttackCountLimit) return false;
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} else {
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var lrigAttackCount = this.game.getData(this.player,'lrigAttackCount') || 0;
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@ -759,6 +760,7 @@ Card.prototype.moveTo = function (zone,arg) {
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leaveFieldEvent = moveEvent;
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card.frozen = false;
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card.fieldData = {};
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card.fieldTurnData = {};
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charm = card.charm;
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card.charm = null;
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removeFromArr(card,card.player.signis);
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@ -1019,8 +1021,8 @@ Card.prototype.attackAsyn = function () {
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}
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// <バインド・ウェポンズ>, <白羅星 フルムーン>
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if (this.type === 'SIGNI') {
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var attackCount = this.fieldData.attackCount || 0;
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this.fieldData.attackCount++;
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var attackCount = this.fieldTurnData.attackCount || 0;
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this.fieldTurnData.attackCount = ++attackCount;
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var signiAttackCount = this.game.getData(this.player,'signiAttackCount') || 0;
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this.game.setData(this.player,'signiAttackCount',++signiAttackCount);
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} else {
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@ -98877,7 +98877,7 @@ var CardInfo = {
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source: this,
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description: '1629-const-1',
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condition: function () {
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return this.fieldData.attackCount > 0;
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return this.fieldTurnData.attackCount > 0;
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},
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actionAsyn: function () {
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return this.player.discardAsyn(1);
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@ -98952,7 +98952,7 @@ var CardInfo = {
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source: this,
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description: '1630-const-1',
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condition: function () {
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return this.fieldData.attackCount > 0;
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return this.fieldTurnData.attackCount > 0;
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},
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actionAsyn: function () {
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return this.player.discardAsyn(1);
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3
Phase.js
3
Phase.js
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@ -333,6 +333,9 @@ Phase.prototype.endPhase = function () {
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Phase.prototype.wixoss = function () {
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this.additionalTurn = !!this.game.getData(this.player,'additionalTurn');
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this.game.clearData();
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this.game.cards.forEach(function (card) {
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card.fieldTurnData = {}
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});
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this.status = '';
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this.player.usedActionEffects.length = 0;
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this.player.opponent.usedActionEffects.length = 0;
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