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https://github.com/webxoss/webxoss-core.git
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review WD18
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parent
a78ff32769
commit
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1 changed files with 75 additions and 140 deletions
215
CardInfo.js
215
CardInfo.js
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@ -125599,11 +125599,10 @@ var CardInfo = {
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costCoin: 1,
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actionAsyn: function () {
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var filter = function (card) {
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return card.isAccessor;
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return card.accessory;
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};
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return this.player.searchAsyn(filter,2).callback(this,function (cards) {
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this.game.moveCards(cards,this.player.enerZone);
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this.player.shuffle();
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});
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}
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}],
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@ -125614,14 +125613,21 @@ var CardInfo = {
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"【起】それぞれレベルの異なる<調理>のシグニ4枚をあなたのエナゾーンからトラッシュに置く:あなたのデッキの一番上のカードをライフクロスに加える。この能力は1ターンに一度しか使用できない。"
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],
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actionEffectTexts_zh_CN: [
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"【起】:将4张不同等级的<料理>SIGNI从能量区放置到废弃区,将我方卡组顶1张卡加入生命护甲。将这个能力一回合只能使用一次。"
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"【起】将4张不同等级的<料理>SIGNI从能量区放置到废弃区:将我方卡组顶1张卡加入生命护甲。将这个能力一回合只能使用一次。"
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],
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actionEffectTexts_en: [
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"[Action] Put 4 <Cooking> SIGNI with different levels from your Ener Zone into the trash: Add the top card of your deck to Life Cloth. This ability can only be used once per turn."
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],
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actionEffects: [{
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once: true,
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costCondition: function () {
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return (this.player.enerZone.length >= 4);
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var levels = [];
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this.player.enerZone.cards.forEach(function (card) {
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if (!card.hasClass('調理')) return;
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if (inArr(card.level,levels)) return;
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levels.push(card.level);
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},this);
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return (levels.length >= 4);
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},
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costAsyn: function () {
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var signis = [];
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@ -125629,16 +125635,17 @@ var CardInfo = {
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return Callback.loop(this,4,function () {
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if (done) return;
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var cards = this.player.enerZone.cards.filter(function (card) {
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return (card.type === 'SIGNI') && (card.hasClass('調理') && signis.every(function (signi) {
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return signi.level !== card.level;
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});
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if (!card.hasClass('調理')) return false;
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return signis.every(function (signi) {
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return card.level !== signi.level;
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},this);
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},this);
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return this.player.selectSomeAsyn('SEEK',cards,0,1,false,this.player.enerZone.cards).callback(this,function (cards) {
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if (!cards.length) {
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return this.player.selectAsyn('TARGET',cards).callback(this,function (card) {
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if (!card) {
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done = true;
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return;
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}
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signis.push(cards[0]);
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signis.push(card);
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});
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}).callback(this,function () {
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this.game.trashCards(signis);
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@ -125693,7 +125700,7 @@ var CardInfo = {
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"【出】【绿绿】:获得《COIN》《COIN》。"
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],
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startUpEffectTexts_en: [
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"[On-Play] Green Green: Gain 2 Coins."
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"[On-Play] [Green] [Green]: Gain 2 Coins."
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],
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startUpEffects: [{
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costGreen: 2,
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@ -125744,7 +125751,7 @@ var CardInfo = {
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"【出】:获得《COIN》。"
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],
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startUpEffectTexts_en: [
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"[On-Play] Gain 1 Coin."
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"[On-Play]: Gain 1 Coin."
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],
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startUpEffects: [{
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actionAsyn: function () {
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@ -125961,21 +125968,17 @@ var CardInfo = {
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],
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bet: 2,
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artsEffect: {
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actionAsyn: function () {
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var cards = this.player.enerZone.cards.filter(function(card){
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return card.hasColor('green')
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});
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return this.player.selectSomeAsyn('ADD_TO_HAND',cards,0,3).callback(this,function (cards) {
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return this.player.opponent.showCardsAsyn(cards).callback(this,function () {
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this.game.moveCards(cards,this.player.handZone);
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});
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});
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if (this.player.betted) {
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actionAsyn: function (costArg) {
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var filter = function (card) {
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return card.hasColor('green');
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};
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return this.player.pickCardAsyn(filter,0,3,this.player.enerZone).callback(this,function () {
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if (!costArg.bet) return;
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var done = false;
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return Callback.loop(this,3,function () {
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if (done) return;
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var cards = this.player.handZone.cards.filter(function (card) {
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return card.hasColor('green') && (card.type === 'SIGNI') && card.canSummon();
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return card.hasColor('green') && card.canSummon();
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},this);
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return this.player.selectOptionalAsyn('SUMMON_SIGNI',cards).callback(this,function (card) {
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if (!card) {
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@ -125985,7 +125988,7 @@ var CardInfo = {
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return card.summonAsyn();
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});
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});
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}
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});
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}
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}
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},
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@ -126037,24 +126040,18 @@ var CardInfo = {
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],
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bet: 1,
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artsEffect: {
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actionAsyn: function () {
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var cards = this.player.enerZone.cards.filter(function(card){
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return (cards.hasColor('green'))
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});
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return this.player.selectSomeAsyn('ADD_TO_HAND',cards,0,3).callback(this,function (cards) {
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return this.player.opponent.showCardsAsyn(cards).callback(this,function () {
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this.game.moveCards(cards,this.player.handZone);
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});
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});
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if (this.player.betted) {
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var signis = this.player.signis;
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return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
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actionAsyn: function (costArg) {
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this.player.signis.forEach(function (signi) {
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this.game.tillTurnEndAdd(this,signi,'power',2000);
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},this);
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if (this.game.turnPlayer !== this.player.opponent) return;
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if (costArg.bet) {
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return this.player.selectSelfSigniAsyn().callback(this,function (signi) {
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if (!signi) return;
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if (this.game.turnPlayer !== this.player.opponent) return;
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var filter = function (card) {
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this.game.tillTurnEndAdd(this,card,'effectFilters',function (card) {
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return (card.player === this.player) || (card.type !== 'ARTS');
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};
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this.game.tillTurnEndAdd(card,card,'effectFilters',filter);
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});
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});
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}
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}
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@ -126106,10 +126103,11 @@ var CardInfo = {
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"[Constant]: As long as this SIGNI is accessorized, this SIGNI gets +3000 power."
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],
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constEffects: [{
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condition: function () {
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return this.accessorized;
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},
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action: function (set,add) {
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if (this.accessorized) {
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add(this,'power',3000);
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}
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add(this,'power',3000);
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}
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}],
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// ======================
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@ -126126,15 +126124,17 @@ var CardInfo = {
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],
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constEffects: [{
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auto: 'onBanished',
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actionAsyn: function (event) {
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condition: function () {
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return this.accessorized;
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},
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actionAsyn: function () {
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var cards = this.player.trashZone.filter(function (card) {
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return card.isAccessory
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return card.accessory;
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});
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return this.player.selectOptionalAsyn('TARGET',cards).callback(this,function (card) {
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if (!card) return;
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card.moveTo(this.player.enerZone);
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});
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if (this.accessorized) {
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return this.player.selectOptionalAsyn('TARGET',cards).callback(this,function (card) {
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if (!card) return;
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card.moveTo(this.player.enerZone);
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}
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},
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}],
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// ======================
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],
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burstEffect: {
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actionAsyn: function () {
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var cards = this.player.mainDeck.filter(function (card) {
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return card.Accessor
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})
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var target;
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this.player.searchAsyn(filter,1,1).callback(this,function (card) {
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var filter = function (card) {
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return card.accessory;
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};
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this.player.searchAsyn(filter,1).callback(this,function (card) {
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if (!card) return;
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card.moveTo(this.player.enerZone);
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this.game.moveCards(card,this.player.enerZone);
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target = card;
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});
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if (!target) return;
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var signis = this.player.opponent.signis.filter(function (signi) {
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return !signi.accessorized;
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},this);
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return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
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if (!signi) return;
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target.accessorizeTo(signi);
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this.player.shuffle();
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var signis = this.player.signis;
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return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
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if (!signi) return;
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card.accessorizeTo(signi);
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});
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});
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},
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}
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@ -126241,10 +126237,6 @@ var CardInfo = {
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"costGreen": 0,
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"costColorless": 0,
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"guardFlag": false,
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cardSkills: [
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"【常】:このシグニがアクセされているかぎり、このシグニは【ランサー】を得る。",
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"(【ランサー】を持つシグニがバトルで対戦相手のシグニをバニッシュした場合、それは対戦相手のライフクロス1枚をクラッシュする)"
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],
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"multiEner": false,
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cardText: "突き刺すような辛さ!~カレー~",
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cardText_zh_CN: "",
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@ -126351,23 +126343,16 @@ var CardInfo = {
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],
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actionEffects: [{
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costGreen: 1,
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actionEffects: [{
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mainPhase: true,
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attackPhase: true,
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activatedInHand: true,
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costCondition: function () {
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return this.zone === this.player.enerZone;
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},
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actionAsyn: function () {
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var signis = this.player.opponent.signis.filter(function (signi) {
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return !signi.accessorized;
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},this);
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return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
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if (!signi) return;
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this.accessorizeTo(signi);
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});
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}
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}],
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activatedInEnerZone: true,
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actionAsyn: function () {
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var signis = this.player.signis.filter(function (signi) {
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return !signi.accessorized;
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},this);
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return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
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if (!signi) return;
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this.accessorizeTo(signi);
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});
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}
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}],
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// ======================
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// 常时效果
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@ -126383,7 +126368,7 @@ var CardInfo = {
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],
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constEffects: [{
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action: function (set,add) {
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if (this.accessorizeCard.hasClass('調理')) {
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if (this.accessorizeCard && this.accessorizeCard.hasClass('調理')) {
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add(this.accessorizeCard,'power',5000);
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}
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}
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@ -126486,14 +126471,9 @@ var CardInfo = {
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"[Action] [Green 0] Put this card from your Ener Zone under 1 of your SIGNI as an [Accessory]."
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],
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actionEffects: [{
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mainPhase: true,
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attackPhase: true,
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activatedInEnerZone: true,
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costCondition: function () {
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return this.zone === this.player.enerZone;
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},
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actionAsyn: function () {
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var signis = this.player.opponent.signis.filter(function (signi) {
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var signis = this.player.signis.filter(function (signi) {
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return !signi.accessorized;
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},this);
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return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
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@ -126567,31 +126547,10 @@ var CardInfo = {
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"costGreen": 0,
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"costColorless": 0,
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"guardFlag": true,
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cardSkills: [
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"【ガード】(このカードを手札から捨てることで、ルリグのアタックを一度無効にする)",
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"【常】:【マルチエナ】(エナコストを支払う際、このカードは好きな色1つとして支払える)"
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],
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"multiEner": false,
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cardText: "だけど、欠片はすべてでようやく一つ。",
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cardText_zh_CN: "",
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cardText_en: "",
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// ======================
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// 迸发效果
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// ======================
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burstEffectTexts: [
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"【※】:カードを1枚引く。"
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],
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burstEffectTexts_zh_CN: [
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"【※】:抽1张牌。"
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],
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burstEffectTexts_en: [
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"【※】:Draw one card."
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],
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burstEffect: {
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actionAsyn: function () {
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this.player.draw(1);
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}
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}
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},
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"2034": {
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"pid": 2034,
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@ -126621,31 +126580,10 @@ var CardInfo = {
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"costGreen": 0,
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"costColorless": 0,
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"guardFlag": true,
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cardSkills: [
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"【ガード】(このカードを手札から捨てることで、ルリグのアタックを一度無効にする)",
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"【常】:【マルチエナ】(エナコストを支払う際、このカードは好きな色1つとして支払える)"
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],
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"multiEner": false,
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cardText: "喪っては戻らない。",
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cardText_zh_CN: "",
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cardText_en: "",
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// ======================
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// 迸发效果
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// ======================
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burstEffectTexts: [
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"【※】:カードを1枚引く。"
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],
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burstEffectTexts_zh_CN: [
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"【※】:抽1张牌。"
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],
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burstEffectTexts_en: [
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"【※】:Draw one card."
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],
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burstEffect: {
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actionAsyn: function () {
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this.player.draw(1);
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}
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}
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},
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"2035": {
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"pid": 2035,
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@ -126711,12 +126649,9 @@ var CardInfo = {
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return card.banishAsyn().callback(this,function (succ) {
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if (!succ) return;
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var filter = function (card) {
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return (card.hasClass('調理'));
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return card.hasClass('調理');
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};
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return this.player.searchAsyn(filter,1).callback(this,function (cards) {
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this.game.moveCards(cards,this.player.enerZone);
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this.player.shuffle();
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});
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return this.player.seekAsyn(filter,1);
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});
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}
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},{
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