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Fix player.damageAsyn
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@ -1087,7 +1087,7 @@ Player.prototype.damageAsyn = function () {
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if (this.wontBeDamaged) return Callback.immediately(false);
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if (this.wontBeDamagedByOpponentLrig) {
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var source = this.game.getEffectSource();
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if (source === this.player.opponent.lrig) {
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if (source === this.opponent.lrig) {
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return Callback.immediately(false);
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}
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}
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