mirror of
https://github.com/webxoss/webxoss-core.git
synced 2024-11-19 22:39:53 +01:00
116 lines
No EOL
3.2 KiB
JavaScript
116 lines
No EOL
3.2 KiB
JavaScript
'use strict';
|
|
|
|
function Zone (game,player,name,args,pids) {
|
|
args = args.split(' ');
|
|
|
|
// 引用
|
|
this.game = game;
|
|
this.player = player;
|
|
|
|
// 基本属性
|
|
this.name = name;
|
|
this.checkable = inArr('checkable',args); // 表示该区域,玩家可以查看里侧的牌.
|
|
this.up = inArr('up',args); // 表示该区域,卡片默认竖置.
|
|
this.faceup = inArr('faceup',args); // 表示该区域,卡片默认正面朝上.
|
|
this.bottom = inArr('bottom',args); // 表示该区域,卡片放入的时候,默认放进底部.
|
|
this.inhand = inArr('inhand',args); // 表示该区域,卡片是拿在玩家手里的,这意味着:
|
|
// 1. 该区域的卡,在游戏逻辑中,是里侧表示的,
|
|
// 而在UI中,对己方玩家是表侧表示的.
|
|
// 2. 该区域的卡,玩家可以随时洗切.
|
|
|
|
// 注册
|
|
game.register(this);
|
|
|
|
// 卡片
|
|
this.cards = [];
|
|
if (isArr(pids)) {
|
|
pids.forEach(function (pid) {
|
|
var card = new Card(game,player,this,pid);
|
|
this.cards.push(card);
|
|
if (card.sideA) this.cards.push(card.sideA);
|
|
if (card.sideB) this.cards.push(card.sideB);
|
|
},this);
|
|
}
|
|
|
|
// 附加的属性
|
|
this.disabled = false; // <ワーム・ホール>
|
|
this.powerDown = false; // <黒幻蟲 サソリス>
|
|
this.virus = false;
|
|
this.trap = null;
|
|
}
|
|
|
|
Zone.prototype.getTopCards = function (n) {
|
|
// var cards = [];
|
|
// for (var i = 0; i < n; i++) {
|
|
// var card = this.cards[i];
|
|
// if (!card) break;
|
|
// cards.push(card);
|
|
// }
|
|
// return cards;
|
|
return this.cards.slice(0,n);
|
|
};
|
|
|
|
// SIGNI 区中,魅饰卡及其它下方的卡在块结束时送至废弃区,
|
|
// 该函数返回区域中除了这些卡的卡.
|
|
Zone.prototype.getActualCards = function () {
|
|
return this.cards.filter(function (card) {
|
|
return !inArr(card,this.game.trashingCharms) &&
|
|
!inArr(card,this.game.trashingCards);
|
|
},this);
|
|
};
|
|
|
|
Zone.prototype.getNonTrapCards = function() {
|
|
return this.cards.filter(function (card) {
|
|
return (card !== this.trap);
|
|
},this);
|
|
};
|
|
|
|
Zone.prototype.getSigni = function() {
|
|
return this.player.signis.filter(function (signi) {
|
|
return signi.zone === this;
|
|
},this)[0] || null;
|
|
};
|
|
|
|
Zone.prototype.moveCardsToTop = function (cards) {
|
|
cards = cards.filter(function (card) {
|
|
return inArr(card,this.cards);
|
|
},this);
|
|
cards.forEach(function (card) {
|
|
removeFromArr(card,this.cards);
|
|
},this);
|
|
this.cards.unshift.apply(this.cards,cards);
|
|
};
|
|
|
|
Zone.prototype.moveCardsToBottom = function (cards) {
|
|
cards = cards.filter(function (card) {
|
|
return inArr(card,this.cards);
|
|
},this);
|
|
cards.forEach(function (card) {
|
|
removeFromArr(card,this.cards);
|
|
},this);
|
|
this.cards.push.apply(this.cards,cards);
|
|
};
|
|
|
|
Zone.prototype.putVirus = function () {
|
|
if (this.virus) return false;
|
|
this.virus = true;
|
|
return true;
|
|
};
|
|
|
|
Zone.prototype.removeVirus = function () {
|
|
if (!this.virus) return false;
|
|
this.virus = false;
|
|
this.player.onRemoveVirus.trigger();
|
|
return true;
|
|
};
|
|
|
|
Zone.prototype.getStates = function () {
|
|
var states = [];
|
|
if (this.powerDown) states.push('powerDown');
|
|
if (this.disabled) states.push('disabled');
|
|
if (this.virus) states.push('infected');
|
|
return states;
|
|
};
|
|
|
|
|
|
global.Zone = Zone; |