webxoss-core/ConstEffect.js
2017-08-21 03:25:17 +08:00

167 lines
No EOL
5 KiB
JavaScript

'use strict';
function ConstEffect (constEffectManager,cfg) {
this.constEffectManager = constEffectManager;
this.source = cfg.source;
this.createTimming = cfg.createTimming;
this.destroyTimmings = concat(cfg.destroyTimming || []);
// this.triggerTimmings = concat(cfg.triggerTimming || []);
this.cross = cfg.cross;
this.wisdom = cfg.wisdom;
this.condition = cfg.condition;
this.action = cfg.action;
this.fixed = !!cfg.fixed; // 表示只进行一次计算,此后不发生变化
this.computed = false;
this.continuous = !!cfg.continuous; // 表示不会因失去能力而无效,如<黑幻虫 蝎>
this.reregister = false; // 针对卢浮宫的重注册机制,可改变注册时间(在效果队列中的序号)
this.masksSet = [];
this.masksAdd = [];
this.masksEffectFilters = [];
if (!this.createTimming) {
this.create();
} else {
this.createTimming.addFunction(this.create.bind(this),cfg.once);
}
}
// 创建并添加常时效果
ConstEffect.prototype.create = function () {
this.constEffectManager.addConstEffect(this);
this.computed = false;
this.destroyTimmings.forEach(function (timming) {
timming.addConstEffectDestroy(this);
},this);
// this.triggerTimmings.forEach(function (timming) {
// timming.addConstEffect(this);
// },this);
// this.trigger();
};
// 销毁并移除常时效果
ConstEffect.prototype.destroy = function () {
this.clear();
this.destroyTimmings.forEach(function (timming) {
timming.removeConstEffectDestroy(this);
},this);
// this.triggerTimmings.forEach(function (timming) {
// timming.removeConstEffect(this);
// },this);
this.constEffectManager.removeConstEffect(this);
};
// 触发(清除并重新记录数据,但不计算)
// 计算仅在ConstEffectManager.compute()处执行.
// ConstEffect.prototype.trigger = function () {
// this.clear();
// };
ConstEffect.prototype.compute = function () {
if (this.fixed && this.computed) return;
this.clear();
if (this.cross && !this.source.crossed) return;
if (this.wisdom && (this.source.player.getWisdom() !== this.wisdom)) return;
if (!this.condition || this.condition.call(this.source)) {
var control = {
reregister: false
};
this.action.call(this.source,this.set.bind(this),this.add.bind(this),control);
this.reregister = control.reregister;
}
this.computed = true;
};
// 清除数据
ConstEffect.prototype.clear = function () {
this.masksSet.length = 0;
this.masksAdd.length = 0;
this.masksEffectFilters.length = 0;
// [this.tableSet,this.tableAdd].forEach(function (table) {
// for (var hash in table) {
// var mask = table[hash];
// delete table[hash];
// this.constEffectManager.compute(mask.target,mask.prop);
// }
// },this);
};
// 设置(target 的 prop 属性的值改变为value)
ConstEffect.prototype.set = function (target,prop,value,arg) {
this._setAdd(this.masksSet,target,prop,value,arg);
};
// 增加(target 的 prop 属性的值增加value, value 可为负数)
ConstEffect.prototype.add = function (target,prop,value,arg) {
// <幻兽神 狮王> & <幻兽 苍龙>
if (!arg || !arg.asCost) { // <幻兽 骆驼>
if (prop === 'power') {
if (this.source.player.powerChangeBanned) return;
if (target.powerAddProtected && (this.source.player !== target.player)) return;
}
}
// <VIER=维克斯>
var flag = this.source.player._VierVX &&
(prop === 'power') &&
(value > 0) &&
// (this.source.type === 'SIGNI') &&
(target.type === 'SIGNI') &&
(target.player === this.source.player);
if (flag) {
value = -value;
}
// PR-360
if ((prop === 'power') && target.powerDecreaseProtected) {
if ((this.source.player !== target.player) && (value < 0)) {
return;
}
}
// <暴力飞溅>
var count = this.source.player._ViolenceSplashCount;
flag = (count > 0) &&
(prop === 'power') &&
(value < 0) &&
(this.source.type === 'SIGNI') &&
(target.type === 'SIGNI') &&
(target.player !== this.source.player);
if (flag) {
value *= Math.pow(2,count);
}
// <DREI=恶英娘>
count = this.source.player._DreiDioDaughter;
flag = (count > 0) &&
(prop === 'power') &&
(value < 0) &&
(target.type === 'SIGNI') &&
(target.player !== this.source.player);
if (flag) {
value *= Math.pow(2,count);
}
if (prop === 'effectFilters') {
this._setAdd(this.masksEffectFilters,target,prop,value,arg)
} else if (isObj(value) && (value.constructor === Effect)) {
this._setAdd(this.masksSet,target,prop,value,arg);
} else {
this._setAdd(this.masksAdd,target,prop,value,arg);
}
};
ConstEffect.prototype._setAdd = function (masks,target,prop,value,arg) {
if (!arg) arg = {};
var mask = new Mask(this.source,target,prop,value,!!arg.forced);
if (!mask.checkFilter(this.source)) return;
this.constEffectManager.setBase(target,prop);
masks.push(mask);
};
ConstEffect.prototype.checkFilter = function (mask) {
if (this.fixed && this.computed) return true;
return mask.checkFilter(this.source);
};
global.ConstEffect = ConstEffect;