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review WD18

This commit is contained in:
WEBXOSS 2017-02-17 22:54:30 +08:00
parent a78ff32769
commit 6a9947c43b

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@ -125599,11 +125599,10 @@ var CardInfo = {
costCoin: 1,
actionAsyn: function () {
var filter = function (card) {
return card.isAccessor;
return card.accessory;
};
return this.player.searchAsyn(filter,2).callback(this,function (cards) {
this.game.moveCards(cards,this.player.enerZone);
this.player.shuffle();
});
}
}],
@ -125614,14 +125613,21 @@ var CardInfo = {
"【起】それぞれレベルの異なる調理のシグニ枚をあなたのエナゾーンからトラッシュに置くあなたのデッキの一番上のカードをライフクロスに加える。この能力は1ターンに一度しか使用できない。"
],
actionEffectTexts_zh_CN: [
"【起】将4张不同等级的<料理>SIGNI从能量区放置到废弃区将我方卡组顶1张卡加入生命护甲。将这个能力一回合只能使用一次。"
"【起】将4张不同等级的<料理>SIGNI从能量区放置到废弃区将我方卡组顶1张卡加入生命护甲。将这个能力一回合只能使用一次。"
],
actionEffectTexts_en: [
"[Action] Put 4 <Cooking> SIGNI with different levels from your Ener Zone into the trash: Add the top card of your deck to Life Cloth. This ability can only be used once per turn."
],
actionEffects: [{
once: true,
costCondition: function () {
return (this.player.enerZone.length >= 4);
var levels = [];
this.player.enerZone.cards.forEach(function (card) {
if (!card.hasClass('調理')) return;
if (inArr(card.level,levels)) return;
levels.push(card.level);
},this);
return (levels.length >= 4);
},
costAsyn: function () {
var signis = [];
@ -125629,16 +125635,17 @@ var CardInfo = {
return Callback.loop(this,4,function () {
if (done) return;
var cards = this.player.enerZone.cards.filter(function (card) {
return (card.type === 'SIGNI') && (card.hasClass('調理') && signis.every(function (signi) {
return signi.level !== card.level;
});
if (!card.hasClass('調理')) return false;
return signis.every(function (signi) {
return card.level !== signi.level;
},this);
},this);
return this.player.selectSomeAsyn('SEEK',cards,0,1,false,this.player.enerZone.cards).callback(this,function (cards) {
if (!cards.length) {
return this.player.selectAsyn('TARGET',cards).callback(this,function (card) {
if (!card) {
done = true;
return;
}
signis.push(cards[0]);
signis.push(card);
});
}).callback(this,function () {
this.game.trashCards(signis);
@ -125693,7 +125700,7 @@ var CardInfo = {
"【出】【绿绿】获得《COIN》《COIN》。"
],
startUpEffectTexts_en: [
"[On-Play] Green Green: Gain 2 Coins."
"[On-Play] [Green] [Green]: Gain 2 Coins."
],
startUpEffects: [{
costGreen: 2,
@ -125744,7 +125751,7 @@ var CardInfo = {
"【出】获得《COIN》。"
],
startUpEffectTexts_en: [
"[On-Play] Gain 1 Coin."
"[On-Play]: Gain 1 Coin."
],
startUpEffects: [{
actionAsyn: function () {
@ -125961,21 +125968,17 @@ var CardInfo = {
],
bet: 2,
artsEffect: {
actionAsyn: function () {
var cards = this.player.enerZone.cards.filter(function(card){
return card.hasColor('green')
});
return this.player.selectSomeAsyn('ADD_TO_HAND',cards,0,3).callback(this,function (cards) {
return this.player.opponent.showCardsAsyn(cards).callback(this,function () {
this.game.moveCards(cards,this.player.handZone);
});
});
if (this.player.betted) {
actionAsyn: function (costArg) {
var filter = function (card) {
return card.hasColor('green');
};
return this.player.pickCardAsyn(filter,0,3,this.player.enerZone).callback(this,function () {
if (!costArg.bet) return;
var done = false;
return Callback.loop(this,3,function () {
if (done) return;
var cards = this.player.handZone.cards.filter(function (card) {
return card.hasColor('green') && (card.type === 'SIGNI') && card.canSummon();
return card.hasColor('green') && card.canSummon();
},this);
return this.player.selectOptionalAsyn('SUMMON_SIGNI',cards).callback(this,function (card) {
if (!card) {
@ -125985,7 +125988,7 @@ var CardInfo = {
return card.summonAsyn();
});
});
}
});
}
}
},
@ -126037,24 +126040,18 @@ var CardInfo = {
],
bet: 1,
artsEffect: {
actionAsyn: function () {
var cards = this.player.enerZone.cards.filter(function(card){
return (cards.hasColor('green'))
});
return this.player.selectSomeAsyn('ADD_TO_HAND',cards,0,3).callback(this,function (cards) {
return this.player.opponent.showCardsAsyn(cards).callback(this,function () {
this.game.moveCards(cards,this.player.handZone);
});
});
if (this.player.betted) {
var signis = this.player.signis;
return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
actionAsyn: function (costArg) {
this.player.signis.forEach(function (signi) {
this.game.tillTurnEndAdd(this,signi,'power',2000);
},this);
if (this.game.turnPlayer !== this.player.opponent) return;
if (costArg.bet) {
return this.player.selectSelfSigniAsyn().callback(this,function (signi) {
if (!signi) return;
if (this.game.turnPlayer !== this.player.opponent) return;
var filter = function (card) {
this.game.tillTurnEndAdd(this,card,'effectFilters',function (card) {
return (card.player === this.player) || (card.type !== 'ARTS');
};
this.game.tillTurnEndAdd(card,card,'effectFilters',filter);
});
});
}
}
@ -126106,10 +126103,11 @@ var CardInfo = {
"[Constant]: As long as this SIGNI is accessorized, this SIGNI gets +3000 power."
],
constEffects: [{
condition: function () {
return this.accessorized;
},
action: function (set,add) {
if (this.accessorized) {
add(this,'power',3000);
}
add(this,'power',3000);
}
}],
// ======================
@ -126126,15 +126124,17 @@ var CardInfo = {
],
constEffects: [{
auto: 'onBanished',
actionAsyn: function (event) {
condition: function () {
return this.accessorized;
},
actionAsyn: function () {
var cards = this.player.trashZone.filter(function (card) {
return card.isAccessory
return card.accessory;
});
return this.player.selectOptionalAsyn('TARGET',cards).callback(this,function (card) {
if (!card) return;
card.moveTo(this.player.enerZone);
});
if (this.accessorized) {
return this.player.selectOptionalAsyn('TARGET',cards).callback(this,function (card) {
if (!card) return;
card.moveTo(this.player.enerZone);
}
},
}],
// ======================
@ -126151,23 +126151,19 @@ var CardInfo = {
],
burstEffect: {
actionAsyn: function () {
var cards = this.player.mainDeck.filter(function (card) {
return card.Accessor
})
var target;
this.player.searchAsyn(filter,1,1).callback(this,function (card) {
var filter = function (card) {
return card.accessory;
};
this.player.searchAsyn(filter,1).callback(this,function (card) {
if (!card) return;
card.moveTo(this.player.enerZone);
this.game.moveCards(card,this.player.enerZone);
target = card;
});
if (!target) return;
var signis = this.player.opponent.signis.filter(function (signi) {
return !signi.accessorized;
},this);
return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
if (!signi) return;
target.accessorizeTo(signi);
this.player.shuffle();
var signis = this.player.signis;
return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
if (!signi) return;
card.accessorizeTo(signi);
});
});
},
}
@ -126241,10 +126237,6 @@ var CardInfo = {
"costGreen": 0,
"costColorless": 0,
"guardFlag": false,
cardSkills: [
"【常】:このシグニがアクセされているかぎり、このシグニは【ランサー】を得る。",
"(【ランサー】を持つシグニがバトルで対戦相手のシグニをバニッシュした場合、それは対戦相手のライフクロス1枚をクラッシュする)"
],
"multiEner": false,
cardText: "突き刺すような辛さ!~カレー~",
cardText_zh_CN: "",
@ -126351,23 +126343,16 @@ var CardInfo = {
],
actionEffects: [{
costGreen: 1,
actionEffects: [{
mainPhase: true,
attackPhase: true,
activatedInHand: true,
costCondition: function () {
return this.zone === this.player.enerZone;
},
actionAsyn: function () {
var signis = this.player.opponent.signis.filter(function (signi) {
return !signi.accessorized;
},this);
return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
if (!signi) return;
this.accessorizeTo(signi);
});
}
}],
activatedInEnerZone: true,
actionAsyn: function () {
var signis = this.player.signis.filter(function (signi) {
return !signi.accessorized;
},this);
return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
if (!signi) return;
this.accessorizeTo(signi);
});
}
}],
// ======================
// 常时效果
@ -126383,7 +126368,7 @@ var CardInfo = {
],
constEffects: [{
action: function (set,add) {
if (this.accessorizeCard.hasClass('調理')) {
if (this.accessorizeCard && this.accessorizeCard.hasClass('調理')) {
add(this.accessorizeCard,'power',5000);
}
}
@ -126486,14 +126471,9 @@ var CardInfo = {
"[Action] [Green 0] Put this card from your Ener Zone under 1 of your SIGNI as an [Accessory]."
],
actionEffects: [{
mainPhase: true,
attackPhase: true,
activatedInEnerZone: true,
costCondition: function () {
return this.zone === this.player.enerZone;
},
actionAsyn: function () {
var signis = this.player.opponent.signis.filter(function (signi) {
var signis = this.player.signis.filter(function (signi) {
return !signi.accessorized;
},this);
return this.player.selectTargetOptionalAsyn(signis).callback(this,function (signi) {
@ -126567,31 +126547,10 @@ var CardInfo = {
"costGreen": 0,
"costColorless": 0,
"guardFlag": true,
cardSkills: [
"【ガード】(このカードを手札から捨てることで、ルリグのアタックを一度無効にする)",
"【常】:【マルチエナ】(エナコストを支払う際、このカードは好きな色1つとして支払える)"
],
"multiEner": false,
cardText: "だけど、欠片はすべてでようやく一つ。",
cardText_zh_CN: "",
cardText_en: "",
// ======================
// 迸发效果
// ======================
burstEffectTexts: [
"【※】:カードを1枚引く。"
],
burstEffectTexts_zh_CN: [
"【※】抽1张牌。"
],
burstEffectTexts_en: [
"【※】Draw one card."
],
burstEffect: {
actionAsyn: function () {
this.player.draw(1);
}
}
},
"2034": {
"pid": 2034,
@ -126621,31 +126580,10 @@ var CardInfo = {
"costGreen": 0,
"costColorless": 0,
"guardFlag": true,
cardSkills: [
"【ガード】(このカードを手札から捨てることで、ルリグのアタックを一度無効にする)",
"【常】:【マルチエナ】(エナコストを支払う際、このカードは好きな色1つとして支払える)"
],
"multiEner": false,
cardText: "喪っては戻らない。",
cardText_zh_CN: "",
cardText_en: "",
// ======================
// 迸发效果
// ======================
burstEffectTexts: [
"【※】:カードを1枚引く。"
],
burstEffectTexts_zh_CN: [
"【※】抽1张牌。"
],
burstEffectTexts_en: [
"【※】Draw one card."
],
burstEffect: {
actionAsyn: function () {
this.player.draw(1);
}
}
},
"2035": {
"pid": 2035,
@ -126711,12 +126649,9 @@ var CardInfo = {
return card.banishAsyn().callback(this,function (succ) {
if (!succ) return;
var filter = function (card) {
return (card.hasClass('調理'));
return card.hasClass('調理');
};
return this.player.searchAsyn(filter,1).callback(this,function (cards) {
this.game.moveCards(cards,this.player.enerZone);
this.player.shuffle();
});
return this.player.seekAsyn(filter,1);
});
}
},{