forked from mirrors/webxoss-core
Fix WX14-004 WX14-070
This commit is contained in:
parent
2289fd11bd
commit
99cedc744c
1 changed files with 6 additions and 5 deletions
11
CardInfo.js
11
CardInfo.js
|
@ -117707,17 +117707,17 @@ var CardInfo = {
|
||||||
artsEffectTexts_zh_CN: [
|
artsEffectTexts_zh_CN: [
|
||||||
"从以下4项中选择最多2项。\n" +
|
"从以下4项中选择最多2项。\n" +
|
||||||
"①直到回合结束为止,将对战对手的至多2张SIGNI的力量-8000。\n" +
|
"①直到回合结束为止,将对战对手的至多2张SIGNI的力量-8000。\n" +
|
||||||
"②将对战对手所有力量7000以下是SIGNI驱逐。\n" +
|
"②将对战对手所有力量7000以下的SIGNI驱逐。\n" +
|
||||||
"③将所有的持有【暗杀】或【枪兵】或【双重击溃】的SIGNI驱逐。\n" +
|
"③将所有的持有【暗杀】或【枪兵】或【双重击溃】的SIGNI驱逐。\n" +
|
||||||
"④从你的废弃区将至多2张SIGNI加入手牌。",
|
"④从你的废弃区将至多2张SIGNI加入手牌。",
|
||||||
"直到回合结束为止,将对战对手的至多2张SIGNI的力量-8000。",
|
"直到回合结束为止,将对战对手的至多2张SIGNI的力量-8000。",
|
||||||
"将对战对手所有力量7000以下是SIGNI驱逐。",
|
"将对战对手所有力量7000以下的SIGNI驱逐。",
|
||||||
"将所有的持有【暗杀】或【枪兵】或【双重击溃】的SIGNI驱逐。",
|
"将所有的持有【暗杀】或【枪兵】或【双重击溃】的SIGNI驱逐。",
|
||||||
"从你的废弃区将至多2张SIGNI加入手牌。"
|
"从你的废弃区将至多2张SIGNI加入手牌。"
|
||||||
],
|
],
|
||||||
artsEffectTexts_en: [
|
artsEffectTexts_en: [
|
||||||
"Choose 2 of the following 4.\n" +
|
"Choose 2 of the following 4.\n" +
|
||||||
"① Until end of turn, 2 of your opponent's SIGNI get −8000 power.\n" +
|
"① Until end of turn, up to 2 of your opponent's SIGNI get −8000 power.\n" +
|
||||||
"② Banish all of your opponent's SIGNI with power 7000 or less.\n" +
|
"② Banish all of your opponent's SIGNI with power 7000 or less.\n" +
|
||||||
"③ Banish all SIGNI with either [Assassin], [Lancer], or [Double Crush].\n" +
|
"③ Banish all SIGNI with either [Assassin], [Lancer], or [Double Crush].\n" +
|
||||||
"④ Add up to 2 SIGNI from your trash to your hand.",
|
"④ Add up to 2 SIGNI from your trash to your hand.",
|
||||||
|
@ -117735,7 +117735,8 @@ var CardInfo = {
|
||||||
artsEffect: [{
|
artsEffect: [{
|
||||||
actionAsyn: function () {
|
actionAsyn: function () {
|
||||||
var cards = this.player.opponent.signis;
|
var cards = this.player.opponent.signis;
|
||||||
return this.player.selectSomeTargetsAsyn(cards).callback(this,function (cards) {
|
if (!cards.length) return;
|
||||||
|
return this.player.selectSomeTargetsAsyn(cards,0,2).callback(this,function (cards) {
|
||||||
cards.forEach(function (card) {
|
cards.forEach(function (card) {
|
||||||
this.game.tillTurnEndAdd(this,card,'power',-8000);
|
this.game.tillTurnEndAdd(this,card,'power',-8000);
|
||||||
},this);
|
},this);
|
||||||
|
@ -118730,7 +118731,7 @@ var CardInfo = {
|
||||||
return card.decreasePowerAsyn(7000);
|
return card.decreasePowerAsyn(7000);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
this.game.tillTurnEndAdd(this,this,'upProtections',protections);
|
this.game.tillTurnEndAdd(this,this,'upProtections',protection);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
},{
|
},{
|
||||||
|
|
Loading…
Reference in a new issue