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test-helper: click button take over input in console

1. disable BGM defaultly
2. get global variable "game" by click "updateBattle"
3. "upgrade" - upgrade your lrig to max level && put all lrig card to
lrigZone
4. add "card-name" input box for add card action
This commit is contained in:
deardrops 2017-02-10 17:43:18 +08:00 committed by WEBXOSS
parent c917317b5f
commit a37636e4b8
2 changed files with 191 additions and 2 deletions

View file

@ -191,10 +191,24 @@ function down (content, filename = 'down.txt') {
<script src="Client.js"></script>
<script src="Room.js"></script>
<script src="RoomManager.js"></script>
<script src="test.js"></script>
<script src="testHelper.js"></script>
<!-- <script src="test.js"></script> -->
</head>
<body>
<button onclick="newClient();">newClient</button>
<div>
<button onclick="newClient();">newClient</button>
<button onclick="updateBattle();">updateBattle</button>
</div>
<div>
<button onclick="upgrade()">upgrade</button>
<button onclick="game.turnPlayer.draw(5)">draw</button>
<button onclick="game.turnPlayer.enerCharge(10);">enerCharge</button>
</div>
<div>
<input id="card-name" type="text"></div>
<button onclick="addToHand()">addCard</button>
<button onclick="addToLifeCloth()">addToLifeCloth</button>
</div>
</body>
</html>

175
testHelper.js Normal file
View file

@ -0,0 +1,175 @@
'use strict'
// browser only
function testHelper() {
this.cfg = {
disableAudio: true,
}
}
testHelper.prototype.disableAudio = function (doc) {
// disable BGM
if (!this.cfg.disableAudio) return;
var bgm = doc.getElementById('checkbox-bgm');
var sound = doc.getElementById('checkbox-sound-effect');
if (bgm.checked) bgm.click()
if (sound.checked) sound.click()
}
testHelper.prototype.initClient = function (win) {
var doc = win.document;
var self = this;
var socket = new FakeSocket(win);
win.addEventListener('unload',function () {
socket._doEmit('disconnect');
});
win.document.title = 'Client' + socket.id;
io._handler(socket);
this.disableAudio(doc);
}
testHelper.prototype.closeAllClient = function () {
for (var uid in this.clients) {
this.clients[uid].close();
}
}
var testHelper = new testHelper();
global.window.newClient = function () {
var win = window.open('./webxoss-client/?local=true');
win.addEventListener('load',function () {
testHelper.initClient(win)
});
}
var game;
global.window.updateBattle = function () {
if (roomManager.rooms.length === 0) {
game = false;
console.log('no in-play game found')
return;
}
game = roomManager.rooms[0].game;
console.log('update game infomation successfully')
}
global.window.upgrade = function () {
var p = game.turnPlayer;
var cards = p.lrigDeck.cards.concat(p.lrigTrashZone.cards);
var lrigCards = [];
cards.forEach(function(card) {
if (card.type === 'LRIG') {
lrigCards.push(card);
}
});
game.moveCards(lrigCards, p.lrigZone);
}
global.window.addToHand = function () {
var cardName = document.getElementById('card-name').value;
if (game.turnPlayer.getCard(cardName))
console.log('add ' + cardName + ' to hand');
else
console.log('no matched card')
}
global.window.addToLifeCloth = function () {
var cardName = document.getElementById('card-name').value;
if (game.turnPlayer.putCardToLifeCloth(cardName))
console.log('put ' + cardName + ' to life cloth');
else
console.log('no matched card')
}
// copy from test.js
var io = {
on: function (name,handler) {
io._handler = handler;
},
use: function () {}
};;
var cfg = {
MAX_ROOMS: 100,
MAX_CLIENTS: 500,
MAX_ROOM_NAME_LENGTH: 15,
MAX_NICKNAME_LENGTH: 10,
MAX_PASSWORD_LENGTH: 15
};
var roomManager = new RoomManager(cfg);
var MAX_SOCKETS = 500;
// var MAX_SOCKETS_PER_IP = 50;
// var ipTable = {};
function getSocketCount () {
if (!io.sockets) return 0;
return Object.keys(io.sockets.connected).length;
}
io.use(function (socket,next) {
if (getSocketCount() >= MAX_SOCKETS) {
next(new Error('MAX_SOCKETS'));
return;
}
// var handshake = socket.request;
// var ip = handshake.connection.remoteAddress;
// if (!ip) {
// next();
// return;
// }
// if (ip in ipTable) {
// if (ipTable[ip] >= MAX_SOCKETS_PER_IP) {
// console.log('MAX_SOCKETS_PER_IP: %s',ip);
// next(new Error('MAX_SOCKETS_PER_IP'));
// return;
// } else {
// ipTable[ip]++;
// }
// } else {
// ipTable[ip] = 1;
// }
// socket.on('disconnect',function () {
// console.log('disconnect: %s, count: %s',ip,getSocketCount());
// if (ip in ipTable) {
// if (ipTable[ip] <= 1) {
// delete ipTable[ip];
// } else {
// ipTable[ip]--;
// }
// }
// });
next();
});
io.on('connect',function (socket) {
if (global.window) {
return roomManager.createClient(socket);
}
var req = socket.request;
if (req.connection.destroyed) {
console.log('req.connection.destroyed');
return;
}
var query = require('url').parse(req.url,true).query;
// console.log('connect: %s, count: %s',req.connection.remoteAddress,getSocketCount());
// console.log(query.clientId);
roomManager.createClient(socket,+query.clientId);
// test
// socket.on('force disconnect',function () {
// socket.disconnect();
// });
// for debug
if (typeof process === 'undefined') return;
var password = '';
process.argv.slice(2).forEach(function (arg) {
var match = arg.match(/^debug_password=(\S+)/)
if (match) {
password = match[1];
}
});
if (!password) return;
socket.on('debug',function (psw) {
if (psw !== password) return;
try {
var path = require('path');
var filePath = './debug.js';
delete require.cache[path.resolve(filePath)];
require(filePath);
} catch (e) {
console.log(e);
}
});
});