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deardrops 2017-09-22 00:07:18 +08:00 committed by webxoss
parent 73034e54f9
commit b4f04314a2

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@ -123896,37 +123896,33 @@ var CardInfo = {
// TODO: 测试失去效果和不再获得新效果
// TODO: FAQ 大天使不会受「失去效果」的影响,大天使会受「不能获得新效果」的影响
layer: true,
action: function (set,add) {
var effect = this.game.newEffect({
source: this,
description: '2421-const-0',
condition: function () {
return this.getOpposingSigni();
},
actionAsyn: function () {
var signi = this.getOpposingSigni();
this.game.tillTurnEndSet(signi,'abilityLost',true);
this.game.tillTurnEndSet(signi,'canNotGainAbility',true,{forced: true});
}
});
add(this.player,'onAttack',effect);
auto: 'onAttack',
effect: {
source: this,
description: '2421-const-0',
condition: function () {
return this.getOpposingSigni();
},
actionAsyn: function () {
var signi = this.getOpposingSigni();
this.game.tillTurnEndSet(signi,'abilityLost',true);
this.game.tillTurnEndSet(signi,'canNotGainAbility',true,{forced: true});
}
},
},{
layer: true,
action: function (set,add) {
var effect = this.game.newEffect({
source: this,
description: '2421-const-1',
actionAsyn: function () {
return this.player.selectOpponentSigniAsyn().callback(this,function (signi) {
if (!signi) return;
this.game.tillTurnEndSet(signi,'abilityLost',true);
this.game.tillTurnEndSet(signi,'canNotGainAbility',true,{forced: true});
});
}
});
add(this,'onBanish',effect);
},
auto: 'onBanish',
effect: {
source: this,
description: '2421-const-1',
actionAsyn: function () {
return this.player.selectOpponentSigniAsyn().callback(this,function (signi) {
if (!signi) return;
this.game.tillTurnEndSet(signi,'abilityLost',true);
this.game.tillTurnEndSet(signi,'canNotGainAbility',true,{forced: true});
});
}
}
}],
},
"2422": {
@ -123972,7 +123968,7 @@ var CardInfo = {
if (!cards.length) return;
return this.player.selectSomeAsyn('TARGET',cards,0,4).callback(this,function (cards) {
if (!cards.length) return;
this.player.mainDeck.moveCardsToBottom(cards);
this.game.moveCards(cards,this.player.mainDeck);
this.player.shuffle();
});
}
@ -124549,7 +124545,6 @@ var CardInfo = {
"limit": 0,
"power": 0,
"limiting": "ドーナ",
"timing": "アタックフェイズ",
"imgUrl": "http://www.takaratomy.co.jp/products/wixoss/wxwp/images/card/WX17/WX17-003.jpg",
"illust": "mado*pen",
"classes": [],
@ -124594,26 +124589,26 @@ var CardInfo = {
},
},{
actionAsyn: function () {
var levels = [];
var cards_add = [];
var done = false;
return Callback.loop(this,2,function () {
if (done) return;
var cards = this.player.mainDeck.cards.filter(function (card) {
return (card.type === 'SIGNI') && card.hasClass('怪異') && !inArr(card.level,levels);
var cards = this.player.mainDeck.cards.filter(function (card) {
return card.hasClass('怪異');
},this);
selectOptionalAsyn
return this.player.selectOptionalAsyn('SEEK',cards).callback(this,function (card) {
if (!card) return
cards_add.push(card);
var level = card.level;
cards = this.player.mainDeck.cards.filter(function (card) {
return card.hasClass('怪異') && (card.level !== level);
},this);
return this.player.selectSomeAsyn('SEEK',cards,0,1,false,this.player.mainDeck.cards).callback(this,function (cards) {
var card = cards[0];
if (!card) {
done = true;
return;
}
levels.push(card.level);
}).callback(this,function() {
return this.player.selectOptionalAsyn('SEEK',cards).callback(this,function (card) {
if (!card) return;
cards_add.push(card);
});
}).callback(this,function () {
if (cards_add.length !== 2) return;
}).callback(this,function() {
return this.player.opponent.showCardsAsyn(cards_add).callback(this,function () {
if (!cards_add.length) return;
this.game.moveCards(cards_add,this.player.handZone);
this.player.shuffle();
});
@ -125375,29 +125370,20 @@ var CardInfo = {
var cards = this.game.cards.filter(function (card) {
return (card.player === this.player) && card.hasClass('怪異');
},this);
// TODO: 效果在这张signi出场时生效离场时失效
// TODO: FAQ 多个生命爆发发动时,可以自己选择发动顺序
// TODO: FAQ 多张卡在场时,生命爆发效果可以叠加
this.game.addConstEffect({
source: this,
fixed: true,
action: function (set,add) {
cards.forEach(function (card) {
var effect = this.game.newEffect({
source: card,
description: '2450-attached-0',
optional: true,
actionAsyn: function () {
return this.selectOpponentSigniAsyn().callback(this,function (signi) {
if (!signi) return;
return signi.banishAsyn();
});
}
cards.forEach(function (card) {
var effect = this.game.newEffect({
source: card,
description: '2450-attached-0',
optional: true,
actionAsyn: function () {
return this.selectOpponentSigniAsyn().callback(this,function (signi) {
if (!signi) return;
return signi.trashAsyn();
});
add(card,'onBurst',effect);
},this);
}
});
}
});
add(card,'onBurst',effect);
},this);
}
}],
// ======================
@ -126081,23 +126067,23 @@ var CardInfo = {
],
constEffects: [{
layer: true,
action: function (set,add) {
var effect = this.game.newEffect({
source: this,
description: '2461-const-0',
triggerCondition: function () {
return (this.game.turnPlayer === this.player.opponent);
},
optional: true,
actionAsyn: function () {
// TODO: 拿不准这个的发动顺序,应该是先移动到能量区,再移动到手牌
// TODO: FAQ WD17-006孤立无炎破坏对方所有Signi发动所有被驱逐的怪异都可以发动返回手牌的效果
this.moveTo(this.player.handZone);
}
});
add(this,'onBanish',effect);
auto: 'onBanish',
effect: {
source: this,
description: '2461-const-0',
condition: function () {
return (this.zone === this.player.enerZone);
},
triggerCondition: function () {
return (this.game.turnPlayer === this.player.opponent);
},
optional: true,
actionAsyn: function () {
// TODO: FAQ WD17-006孤立无炎破坏对方所有Signi发动所有被驱逐的怪异都可以发动返回手牌的效果
this.moveTo(this.player.handZone);
}
}
},
}],
},
"2462": {
"pid": 2462,
@ -128487,7 +128473,7 @@ var CardInfo = {
],
actionEffects: [{
costCondition: function () {
var cards = this.player.hands.some(function (card) {
var cards = this.player.hands.filter(function (card) {
return card.hasClass('怪異');
},this)
return cards.length >= 3;
@ -128503,10 +128489,10 @@ var CardInfo = {
actionAsyn: function () {
var cards = this.player.opponent.signis;
if (cards.length < 2) return;
return this.player.selectSomeTargetAsyn(cards,2,2).callback(this,function (cards) {
return this.player.selectSomeTargetsAsyn(cards,2,2).callback(this,function (cards) {
if (!cards.length) return;
cards.forEach(function() {
card.moveTo(card.player.handZone);
return Callback.forEach(cards,function(card) {
card.bounceAsyn();
},this);
});
},
@ -128540,7 +128526,7 @@ var CardInfo = {
source: this,
destroyTimming: this.player.onTurnStart,
action: function (set,add) {
add(resona,'effectFilters',function (card) {
add(this,'effectFilters',function (card) {
return (card.player !== this.player.opponent) || (card.type !== 'SIGNI');
});
}