forked from mirrors/webxoss-core
fix WX15-045 WX15-046
This commit is contained in:
parent
b3f5c23035
commit
b9f91be837
1 changed files with 42 additions and 8 deletions
50
CardInfo.js
50
CardInfo.js
|
@ -133567,14 +133567,46 @@ var CardInfo = {
|
|||
"costGreen": 0,
|
||||
"costColorless": 0,
|
||||
"guardFlag": false,
|
||||
cardSkills: [
|
||||
"【出】:対戦相手の手札が2枚以下の場合、あなたはカードを1枚引く。"
|
||||
],
|
||||
"multiEner": false,
|
||||
cardText: "みんな集まって、新しいあだ名をもらうんだ。~≡ハダル≡~",
|
||||
cardText_zh_CN: "",
|
||||
cardText_en: "",
|
||||
"lifeBurst": "カードを1枚引く。"
|
||||
// ======================
|
||||
// 出场效果
|
||||
// ======================
|
||||
startUpEffectTexts: [
|
||||
"【出】:対戦相手の手札が2枚以下の場合、あなたはカードを1枚引く。"
|
||||
],
|
||||
startUpEffectTexts_zh_CN: [
|
||||
"【出】:対戦相手の手札が2枚以下の場合、あなたはカードを1枚引く。"
|
||||
],
|
||||
startUpEffectTexts_en: [
|
||||
"[On-Play]: If your opponent has 2 or less cards in their hand, you draw 1 card."
|
||||
],
|
||||
startUpEffects: [{
|
||||
actionAsyn: function () {
|
||||
if (this.player.hands.length <= 2) {
|
||||
this.player.draw(1);
|
||||
}
|
||||
},
|
||||
}],
|
||||
// ======================
|
||||
// 迸发效果
|
||||
// ======================
|
||||
burstEffectTexts: [
|
||||
"【※】:カードを1枚引く。"
|
||||
],
|
||||
burstEffectTexts_zh_CN: [
|
||||
"【※】:抽1张牌。"
|
||||
],
|
||||
burstEffectTexts_en: [
|
||||
"【※】:Draw one card."
|
||||
],
|
||||
burstEffect: {
|
||||
actionAsyn: function () {
|
||||
this.player.draw(1);
|
||||
}
|
||||
}
|
||||
},
|
||||
"2144": {
|
||||
"pid": 2144,
|
||||
|
@ -133618,13 +133650,15 @@ var CardInfo = {
|
|||
"【出】:対戦相手の場にパワー1000のシグニがある場合、あなたはカードを1枚引く。"
|
||||
],
|
||||
startUpEffectTexts_en: [
|
||||
"[On-Play]: If your opponent has 2 or less cards in their hand, you draw 1 card."
|
||||
"[On-Play]: If there is a SIGNI with 1000 power on your opponent's field, you draw 1 card."
|
||||
],
|
||||
startUpEffects: [{
|
||||
actionAsyn: function () {
|
||||
if (this.player.hands.length <= 2) {
|
||||
this.player.draw(1);
|
||||
}
|
||||
var flag = this.player.signis.some(function (signi) {
|
||||
return signi.power === 1000;
|
||||
},this);
|
||||
if (!flag) return;
|
||||
this.player.draw(1);
|
||||
},
|
||||
}],
|
||||
// ======================
|
||||
|
|
Loading…
Reference in a new issue