'use strict'; function RoomManager (cfg) { this.VERSION = 68; this.MAX_ROOMS = cfg.MAX_ROOMS; this.MAX_CLIENTS = cfg.MAX_CLIENTS; this.MAX_ROOM_NAME_LENGTH = cfg.MAX_ROOM_NAME_LENGTH; this.MAX_NICKNAME_LENGTH = cfg.MAX_NICKNAME_LENGTH; this.MAX_PASSWORD_LENGTH = cfg.MAX_PASSWORD_LENGTH; this.clients = []; this.rooms = []; this.roomMap = {}; this.replayList = []; this.MAX_REPLAY_LENGTH = 20; this.maxClientsCount = 0; this.maxGamesCount = 0; setInterval(this.cleanUp.bind(this),60*1000); } RoomManager.prototype.createClient = function (socket,id) { if (this.clients.length >= this.MAX_CLIENTS) { socket.disconnect(); return; } var client; if (id) { var room; for (var i = 0; i < this.rooms.length; i++) { room = this.rooms[i]; // if (!room.reconnecting) continue; // 服务器可能还不知道掉线,所以注释掉. // console.log('host:%s\nguest:%s\nyou:%s',room.host.id,room.guest.id,id); if (room.host.id === id) { client = room.host; client.updateSocket(socket); break; } if (room.guest && room.guest.id === id) { client = room.guest; client.updateSocket(socket); break; } } if (client) { room.reconnecting = false; socket.emit('game reconnect'); room.emit('opponent reconnect'); } else { socket.emit('game reconnect failed'); } } if (!client) { client = new Client(this,socket); } this.clients.push(client); // if (this.clients.length > this.maxClientsCount) { // this.maxClientsCount = this.clients.length; // console.log(new Date().toISOString().replace('T',' ').substr(0,19)+' Max clients count: %s',this.clients.length); // } socket.on('error',this.handleError.bind(this,client)); socket.on('disconnect',this.disconnect.bind(this,client)); socket.on('createRoom',this.createRoom.bind(this,client)); socket.on('joinRoom',this.joinRoom.bind(this,client)); socket.on('leaveRoom',this.leaveRoom.bind(this,client)); socket.on('lockSpec',this.lockSpec.bind(this,client)); socket.on('unlockSpec',this.unlockSpec.bind(this,client)); socket.on('changePosition',this.changePosition.bind(this,client)); socket.on('getReplayList',this.getReplayList.bind(this,client)); socket.on('getReplayContent',this.getReplayContent.bind(this,client)); socket.on('watchLive',this.watchLive.bind(this,client)); socket.on('renameRoom',this.renameRoom.bind(this,client)); socket.on('ready',client.ready.bind(client)); socket.on('unready',client.unready.bind(client)); socket.on('startGame',client.startGame.bind(client)); socket.on('chat',client.chat.bind(client)); socket.on('surrender',client.surrender.bind(client)); socket.on('drop',client.drop.bind(client)); socket.on('tick',client.tick.bind(client)); // socket.on('reloadCardInfo',this.reloadCardInfo.bind(this)); socket.emit('version',this.VERSION); this.updateRoomList(); }; RoomManager.prototype.handleError = function (client,err) { console.error(err); console.error(err.stack); // console.trace(); var errMsg = 'SERVER_ERROR'; var room = client.room; if (room) { // if (room.host) { // room.host.socket.emit('error message',errMsg); // } // if (room.guest) { // room.guest.socket.emit('error message',errMsg); // } room.emit('error message',errMsg); this.removeRoom(client.room); } }; RoomManager.prototype.disconnect = function (client) { removeFromArr(client,this.clients); var room = client.room; if (!room) return; // --- 重新连接开始 --- if (room.game && !room.reconnecting) { if ((client === room.host) || (client === room.guest)) { room.reconnecting = true; // !here // room.emit('wait for reconnect'); room.getAllClients().forEach(function (c) { if (c === client) return; c.emit('wait for reconnect'); },this); return; } } // --- 重新连接结束 --- room.reconnecting = false; if (client === room.host) { // 主机掉线 room.emit('host disconnected'); this.removeRoom(room); } else if (client === room.guest) { // 客机掉线 if (room.game) { room.emit('guest disconnected'); this.removeRoom(room); } else { room.guest = null; room.update(); this.updateRoomList(); } } else { // 观众掉线 room.removeSpectator(client); room.update(); this.updateRoomList(); } }; RoomManager.prototype.removeRoom = function (room) { if (!room) return; if (room.game) room.game.destroy(); room.getAllClients().forEach(function (client) { client.reset(); },this); delete this.roomMap[room.name]; removeFromArr(room,this.rooms); this.updateRoomList(); }; RoomManager.prototype.updateRoomList = function () { this.clients.forEach(function (client) { var list = []; this.rooms.forEach(function (room) { var flag = (room.live && room.game && !this.checkLiveIP(client,room)) || (!room.game && !room.isFull()); if (flag) { list.push(room.toInfo()); } },this); if (client.room) return; client.socket.emit('update room list',list); client.socket.emit('update online counter',this.clients.length); },this); }; RoomManager.prototype.checkRoomName = function (roomName) { // TODO: 过滤敏感字词 if (!isStr(roomName) || !roomName || roomName.length > this.MAX_ROOM_NAME_LENGTH) { return 'INVALID_ROOM_NAME'; } }; RoomManager.prototype.checkNickname = function (nickname) { // TODO: 过滤敏感字词 if (!isStr(nickname) || !nickname || nickname.length > this.MAX_NICKNAME_LENGTH) { return 'INVALID_NICKNAME'; } }; RoomManager.prototype.checkPassword = function (password) { if (!isStr(password) || password.length > this.MAX_PASSWORD_LENGTH) { return 'INVALID_PASSWORD'; } }; RoomManager.prototype.checkClientInRoom = function (client) { if (client.room) return 'ALREADY_IN_A_ROOM'; }; RoomManager.prototype.checkLiveIP = function (client,room) { if (!client.socket.handshake) return ''; if (!room.guest) return ''; var address = client.socket.handshake.address; var guestAddress = room.guest.socket.handshake.address; if (address === guestAddress) return 'IP_BANNED'; }; RoomManager.prototype.renameRoom = function (client,cfg) { var errMsg; if (!isObj(cfg) || !isStr(cfg.roomName)) { errMsg = 'INVALID_CONFIG'; } var oldRoomName = client.room.name; var newRoomName = cfg.roomName; if (newRoomName === oldRoomName) { return; } if (!errMsg) { errMsg = this.checkRoomName(newRoomName); } var room; if (!errMsg) { if (newRoomName in this.roomMap) { errMsg = 'ROOM_ALREADY_EXISTS'; client.room.update(); } } if (!errMsg) { room = this.roomMap[oldRoomName]; if (!room) { errMsg = 'ROOM_DOES_NOT_EXIST'; } else if (client.getPosition() !== 'host') { errMsg = 'YOU_ARE_NOT_ROOM_HOST'; client.room.update(); } } if (errMsg) { client.socket.emit('error message',errMsg); return; } room.name = newRoomName; // update client.room.name renameProperty(this.roomMap, oldRoomName, newRoomName); room.update(); this.updateRoomList(); }; RoomManager.prototype.createRoom = function (client,cfg) { var errMsg; if (!isObj(cfg) || !isStr(cfg.roomName) || !isStr(cfg.nickname)) { errMsg = 'INVALID_CONFIG'; } var roomName = cfg.roomName; var nickname = cfg.nickname; var password = cfg.password; if (!errMsg) { errMsg = this.checkRoomName(roomName) || this.checkNickname(nickname) || this.checkPassword(password) || this.checkClientInRoom(client); } if (!errMsg) { if (roomName in this.roomMap) { errMsg = 'ROOM_ALREADY_EXISTS'; } else if (this.rooms.length >= this.MAX_ROOMS) { errMsg = 'MAX_ROOMS'; } } if (errMsg) { client.socket.emit('error message',errMsg); return; } // console.log('%s creates room: %s',client.socket.id,roomName); if (password) { console.log('nickname: %s, roomName: %s, password: %s',nickname,roomName,password); } // 双向绑定 var room = new Room(roomName,client,password,!!cfg.mayusRoom); client.room = room; this.roomMap[roomName] = room; this.rooms.push(room); client.nickname = nickname; // client.socket.emit('host room',{ // roomName: room.name, // host: nickname, // guest: '' // }); room.update(); this.updateRoomList(); }; RoomManager.prototype.joinRoom = function (client,cfg) { var errMsg; if (!isObj(cfg) || !isStr(cfg.roomName) || !isStr(cfg.nickname)) { errMsg = 'INVALID_CONFIG'; } var roomName = cfg.roomName; var nickname = cfg.nickname; var password = cfg.password; if (!errMsg) { errMsg = this.checkRoomName(roomName) || this.checkNickname(nickname) || this.checkPassword(password) || this.checkClientInRoom(client); } var room; if (!errMsg) { room = this.roomMap[roomName]; if (!room) { errMsg = 'ROOM_DOES_NOT_EXIST'; } else if (room.game) { errMsg = 'GAME_ALREADY_STARTED'; } else if (room.isFull()) { errMsg = 'ROOM_IS_FULL'; } } if (errMsg) { client.socket.emit('error message',errMsg); return; } if (room.password && (password !== room.password)) { client.socket.emit('wrong password'); return; } client.nickname = nickname; client.room = room; if (!room.guest) { room.guest = client; } else if (!room.isHostSpectatorsFull()) { room.pushHostSpectator(client); } else { room.pushGuestSpectator(client); } room.update(); this.updateRoomList(); }; // RoomManager.prototype.toGuest = function (client,room) { // room.removeClient(client); // room.guest = client; // room.update(); // }; // RoomManager.prototype.toHostSpectator = function (client,room,i) { // room.removeClient(client); // room.setHostSpectator(client,i); // room.update(); // }; // RoomManager.prototype.toGuestSpectator = function (client,room,i) { // room.removeClient(client); // room.setGuestSpectator(client,i); // room.update(); // }; RoomManager.prototype.leaveRoom = function (client) { var errMsg; if (!client.room) { errMsg = 'YOU_ARE_NOT_IN_ANY_ROOM'; } else if (client.room.game && ((client === client.room.host) || (client === client.room.guest))) { errMsg = 'GAME_ALREADY_STARTED'; } if (errMsg) { client.socket.emit('error message',errMsg); return; } var room = client.room; if (client === room.host) { room.emit('host left'); this.removeRoom(room); } else { room.removeClient(client); client.reset(); room.update(); } // var host = client.room.host; // var guest = client.room.guest; // if (client === host) { // if (guest) { // guest.socket.emit('host left'); // } // this.removeRoom(client.room); // } else { // host.socket.emit('guest left'); // client.room.guest = null; // client.reset(); // } this.updateRoomList(); }; function checkSpectatorIndex (i) { if (!((i >= 0) && (i < 5))) { return 'INVALID_INDEX'; } } RoomManager.prototype.lockSpec = function (client,i) { i >>>= 0; var errMsg; var room = client.room; if (!room) { errMsg = 'YOU_ARE_NOT_IN_ANY_ROOM'; } else if (client.room.game) { errMsg = 'GAME_ALREADY_STARTED'; } else if ((client !== room.host) && (client !== room.guest)) { errMsg = 'NO_PERMISSION'; } else { errMsg = checkSpectatorIndex(i); } if (errMsg) { client.socket.emit('error message',errMsg); return; } if (client === room.host) { room.lockHostSpec(i); } else { room.lockGuestSpec(i); } room.update(); this.updateRoomList(); }; RoomManager.prototype.unlockSpec = function (client,i) { i >>>= 0; var errMsg; var room = client.room; if (!room) { errMsg = 'YOU_ARE_NOT_IN_ANY_ROOM'; } else if (room.game) { errMsg = 'GAME_ALREADY_STARTED'; } else if ((client !== room.host) && (client !== room.guest)) { errMsg = 'NO_PERMISSION'; } else { errMsg = checkSpectatorIndex(i); } if (errMsg) { client.socket.emit('error message',errMsg); return; } if (client === room.host) { room.unlockHostSpec(i); } else { room.unlockGuestSpec(i); } room.update(); this.updateRoomList(); }; RoomManager.prototype.changePosition = function (client,cfg) { var errMsg; var room = client.room; if (!room) { errMsg = 'YOU_ARE_NOT_IN_ANY_ROOM'; } else if (room.game) { errMsg = 'GAME_ALREADY_STARTED'; } else if (client === room.host) { errMsg = 'NO_PERMISSION'; } else if (!isObj(cfg)) { errMsg = 'INVALID_CONFIG'; } if (errMsg) { client.socket.emit('error message',errMsg); return; } if (cfg.position === 'guest') { if (room.guest) return room.update(); room.removeClient(client); room.guest = client; return room.update(); } var i = cfg.i >>> 0; if (checkSpectatorIndex(i)) return; if (cfg.position === 'host-spectator') { room.setHostSpectator(client,i); } else if (cfg.position === 'guest-spectator') { room.setGuestSpectator(client,i); } room.update(); }; RoomManager.prototype.gameover = function (room,replay) { // console.log('%s gameovered',room.name); if (room) { room.gameover(); } if (replay) { this.pushReplay(replay); } this.updateRoomList(); }; RoomManager.prototype.pushReplay = function (replay) { // if (replay.messagePacks.length < 20) return; replay.id = Math.random(); this.replayList.unshift(replay); if (this.replayList.length > this.MAX_REPLAY_LENGTH) { this.replayList.pop(); } }; RoomManager.prototype.getReplayList = function (client) { var list = this.replayList.map(function (replay) { return { id: replay.id, win: replay.win, surrender: replay.surrender, selfLrig: replay.selfLrig, opponentLrig: replay.opponentLrig }; },this); client.socket.emit('replayList',list); }; RoomManager.prototype.getReplayContent = function (client,id) { if (!isNum(id)) return; for (var i = 0; i < this.replayList.length; i++) { var replay = this.replayList[i]; if (replay.id === id) { client.socket.emit('replayContent',{ clientVersion: this.version, win: replay.win, surrender: replay.surrender, messagePacks: replay.messagePacks }); return; } } client.socket.emit('replayContent',null); }; RoomManager.prototype.watchLive = function (client,cfg) { var errMsg; if (!isObj(cfg) || !isStr(cfg.roomName)) { errMsg = 'INVALID_CONFIG'; } var roomName = cfg.roomName; if (!errMsg) { errMsg = this.checkClientInRoom(client); } var room; if (!errMsg) { room = this.roomMap[roomName]; if (!room) { errMsg = 'ROOM_DOES_NOT_EXIST'; } else if (!room.live) { errMsg = 'NOT_IN_LIVE_MODE'; } else if (!room.game) { errMsg = 'GAME_NOT_IN_PROGRESS'; } else { errMsg = this.checkLiveIP(client,room); } } if (errMsg) { client.socket.emit('error message',errMsg); return; } client.room = room; room.pushLiveSpectator(client); client.emit('liveData',room.game.getLiveMessagePacks()); }; RoomManager.prototype.cleanUp = function () { var clients = this.clients.slice(); clients.forEach(function (client) { var socket = client.socket; if (socket.disconnected) { this.disconnect(client); console.error('cleanUp'); } },this); var rooms = this.rooms.slice(); var now = Date.now(); rooms.forEach(function (room) { var flag = ((now - room.activateTime) >= 3*60*60*1000) || (!room.reconnecting && room.host && room.host.socket.disconnected) || (!room.reconnecting && room.guest && room.guest.socket.disconnected); if (!flag) return; console.log('clean up: ' + room.name); this.removeRoom(room); },this); }; // RoomManager.prototype.reloadCardInfo = function (password) { // if (password !== 'WEBXOSS') return; // var path = require('path'); // var filePath = './CardInfo.js'; // delete require.cache[path.resolve(filePath)]; // require(filePath); // }; global.RoomManager = RoomManager;